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Styles: picking one, and blending three

The style field on the track card is labelled Clip style (1–3 presets, the first one is the base). That parenthesis is the whole lesson, but it deserves unpacking.

What a preset actually does

A preset is a written description of a look — optics, light, palette, texture, and a list of things the image must not contain. It is glued onto every frame prompt in the track. It does not describe *what* happens in the frame; that comes from the story, the comment and the scene text. A preset only decides how it looks.

Which is why the same storyboard in two different presets gives you two genuinely different clips, and why changing the preset halfway does not change frames that are already drawn.

The fifteen

Drawn and animated

Filmed

doves and crosses, icon-like frontal framing.

impossible landscapes, fire everywhere.

Found footage and analogue surrealism

cartoon cameos played dead straight.

human things, shot on a 90s camcorder with flash.

in the middle of traffic.

rings pushed into the lens, a G63, Dobermans.

living an ordinary street life.

Handmade

felt and kraft board.

Why the analogue ones travel further

We pulled apart 640+ videos from five accounts that live on this exact aesthetic. The single most consistent trait across all of them: the generated image is disguised as an analogue one. Film grain, VHS, direct flash, fisheye. The brain reads the frame as a real photograph, and then the impossible thing inside it lands much harder — *wait, is that real?*

The other trait: one punch per frame, delivered deadpan. The frame reads in one second, without sound and without language, and nobody winks at the camera.

If you are making something to be posted rather than something to be admired, that is the direction: DREAMCLAD, KATSUMI, PUNKRF, MUNIR, Long heads. The polished 3D and the beautiful anime look better in isolation and travel worse.

Blending

Tick up to three. The first one you tick is the base — it carries the structure: optics, palette, how light behaves. The second one adds texture or subject matter. The third is seasoning, and often the reason a blend fails.

What works:

into shadow and one accent colour. *DREAMCLAD* + *Noir comic* is the same move on a stronger base.

footage; blending them widens the subject range without fighting over the look.

analogue 90s framing and swaps the material.

What does not:

palette, wardrobe and optics. They do not merge, they take turns — scene by scene, at random.

plastic: neither honest skin nor honest animation.

of style instruction competing for the same frame. Start with one, add a second only if you can say out loud what it is for.

One preset is a legitimate final answer. Most of the good clips we have seen use one or two.

Changing your mind

Switching the preset costs nothing. But if the scenes were already generated, the scene text was written under the old style — press Generate storyboard again before drawing frames, otherwise you get new-style pictures illustrating old-style directions.

Frames that are already drawn do not change on their own. Redraw them with ⟳ first, ⟳ last or Regenerate frames — free, once the scene has been paid for.

If you had written your own custom style text for the track, ticking a preset replaces it. The interface warns you: *this track has its own custom style — picking a preset will replace it.*